SPECIAL_TRANSFORM_STAGE:
data 0x47
data 0x48
data 0x4b
data 0x4a
data 0x4d
data 0x48
data 0x49
data 0x4c
data 0x4b
data 0x4e

; Indexed by character ID
; Only checked to see if the value is 0 (archers), unsure what the values are
; Seems to be related to sounds for additions?
LABEL_586:
data 0x7
data 0xd
data 0x0
data 0x12
data 0x23
data 0x29
data 0x1c
data 0x16
data 0x0
data 0x7

;TODO unknown colour red indexed by char ID
LABEL_684:
data 0xff
data 0x55
data 0x74
data 0x10
data 0xd8
data 0x55
data 0x51
data 0xe7
data 0x74
data 0xf5
data 0x0

;TODO unknown colour green indexed by char ID
LABEL_685:
data 0x20
data 0xc8
data 0x70
data 0x10
data 0x88
data 0xc8
data 0xa6
data 0xa5
data 0x70
data 0xff
data 0x0

;TODO unknown colour blue indexed by char ID
LABEL_686:
data 0x0
data 0x83
data 0x44
data 0xd8
data 0xd4
data 0x83
data 0xe8
data 0x3c
data 0x44
data 0xd7
data 0x0

STATUS_AFFLICTION_FLAGS:
data 0x1  ; petrified
data 0x2  ; bewitched
data 0x4  ; confused
data 0x8  ; fearful
data 0x10 ; stunned
data 0x20 ; weapon blocked
data 0x40 ; dispirited
data 0x80 ; poisoned
