switch (lv) {
case 0:
spdStart += 0.1;
telDist += 0;
dmgPunch += 0.1;
dfnPunch += 0.1;
dmgKick += 0.1;
dfnKick += 0.1;
dmgKi += 0;
dfnKi += 0.1;
dmgSpecial += 0;
dfnSpecial += 0.1;
dmgFinal += 0;
dfnFinal += 0.1;
break;
case 1:
spdStart += 0.2;
telDist += 0;
dmgPunch += 0.1;
dfnPunch += 0.1;
dmgKick += 0.1;
dfnKick += 0.1;
dmgKi += 0.1;
dfnKi += 0.1;
dmgSpecial += 0.1;
dfnSpecial += 0.1;
dmgFinal += 0.2;
dfnFinal += 0.1;
break;
}