Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.11.9713]
    Renderer: NVIDIA GeForce 9800 GT  
    Vendor:   NVIDIA
    VRAM:     1024 MB
desktop: 1680x1050 60Hz; virtual: 2960x1050 at 0,0
          MessegaeHandler= 
UnityEngine.Debug:Log(Object)
LoadHandler:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

   GotoLoadScreen
UnityEngine.Debug:Log(Object)
LoadHandler:GotoLoadScreen()
StartDemo:PlayDemoWindowed()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
DemoButton:OnMouseUp()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.MouseOverPair:SendMessage(String)
UnityEngine.SendMouseEvents:DoSendMouseEvents()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Total Object count 809 (Before unload 654)
         Total Object count 8758 (Before unload 7864)
speedRunTime  = 80
UnityEngine.Debug:Log(Object)
EndLevelFeedbackDEMO:Init()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
DelayedCall:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

    Cleanup player
