Ken NES v 1.2

Disclaimer:
Ken, Street Fighter 2 are Capcom corp copyright.
Mugen is a Elecbyte copyright.
The content of this file is provided "as it is".
The author helds no resposability for any damage
or data loss it may cause. Use it at your own risk.

28/04/2006 (dd/mm/yyyy): Code standard update
I've updated Ken to my lastest code standard and fixed some minor bugs.
Tjis update is solely because I was already working on him for my game and
that I asked KFM to host my works at Randomselect.
Also, I've changed some minor tidbits on his gameplay, which might insult
the puritan ones out there and removed an infinite he had.

Kisses.

Bia.

27/01/2006 (dd/mm/yyyy): Open final theta yota beta
It seens I left this one lying in my HD for quite a long time before releasing it...
I've just tweaked some small tibits and called it a night.
So, have fun or something.

Kisses.

Bia.

25/11/2005 (dd/mm/yyyy): Closed final phi omega plus alpha zero ex beta 
Heh, what you have here is a combination of boredom and lazyness.
Instead of working on DalshimNes, GuyNes, AndoreNes or whateverNes,
I decided to pick all my RyuNes sprites, headswap it (yes, my edits sucks)
just because I'd not have to rewrite the sff batch file.
Cthulhu damn it... I'm a lazy bitch...
Well, nothing too special here, just an usual, vertically challenged Ken.

Thanks to Messatsu for the negative edge code.
Thanks to Lady Kiki for some testing 
Thanks to Caddie and KFM for keeping me motivated

Kisses,

Bia (SMEE undergoing SRS).

