
//                      Risen3D flats definition file
//                         Last update: November 2020

Version 2

// ======================= CUSTOM FOOTSTEPS/SPLASH =============================

// Flat splash/footstep
//
// This is used where custom pwad flats have replaced iwad flats.
// iwad flats are dealt with automatically and cannot be changed.
// For pwad replacements R3D tries to guess at a value but given the
// freeform nature of Doom this cannot be done with any certainty.

// CHANGING PWAD FLAT SETTINGS;

// Syntax;
// Add definitions under the relevant [heading] in the form;
// <WADNAME> <SET or UNSET> { <FLAT NAME IN GROUP(s)> }

// Note that the whole group gets either SET or UNSET.
// A group is defined by adding just one flat from the group.
// If there are multiple groups that need changing then just
// add a flat name from each group. Flat names should be separated by
// a space. In all cases flat name(s) must be enclosed in curly braces.

// Where a change has not automatically been made then SET can be used.
// Where an automatic change has been made that is unwanted then UNSET
// can be used although, to date, none requiring this have been found.
//
// Note that SET and UNSET cannot be mixed on the same line.

// To see the automatic changes use -sfset. This will display a list in
// Risen3D.out near the top under PWAD SPLASH ANIM FLATS. This can then
// be inspected for any automatic changes made.
//
// The groups are displayed with "-------------" used to separate
// each group.
//
// IWAD flats that have been set but not replaced are not displayed.
//
// If any entries have been made in R3D_setflats under [water] etc., a
// second list will be displayed following the first with SET or UNSET
// shown as appropriate. This is a useful check that the script entries
// have been processed and, thus, have been entered correctly.


[water]
AALIENS  SET { FWATER1 MLAVA1 PURPW1 }
BELLTOLL SET { FWATER1 }
\btsx_e1 SET { FWATER02 }
\btsx_e2 SET { FWATER02 }
DOTB_RC3 SET { QAWTS01 }
DT-LUTZ  SET { 3WATER1 }
DVII-1u  SET { ZB3_01 ZB4_01 ZB5_01 }
EPIC2    SET { RROCK05 }
EVITERNITY SET { OWATER01 }
HACXPWAD SET { SLIME05 FWATER1 }
HERIAN2  SET { BLOOD1 }
REMNANT SET { OWATER01 }
RHERESY SET { FLTWAWA1 FLTFLWW1 }
RHERETIC SET { SLIME01 }
RHERETIC SET { SLIME05 }
RUINBROS SET { SLIME01 }
SCYTHE2  SET { SLIME01 }
STRG     SET { SLIME01 }
VIOLENCE SET { FWATER1 }

[blackwater]
AALIENS  SET { GRAYSLM1 }
ADONIS SET { SLIME01 }
CCHEST4  SET { GRAYSLM1 KS_POOL1 }
CRITICALITY SET { OTAR__01 }
CRUDREAM SET { RROCK05 }
\btsx_e2  SET { SWATER1 }
DOOMZERO SET { FWATER1 }
"MAYHEM 2013" SET { GRAYSLM1 }
NEODOOM SET { GTSLIME1 }
PRCP SET { SWATER1 }
SCYTHE   SET { FWATER1 }
SCYTHE2  SET { SLIME05 }
SCYTHEX  SET { GRAYSLM1 }
SPLASHTEST SET { SLIME09 }
STRG     SET { SWATER1 }
SUNLUST  SET { SLUDGE01 GRAYSLM1 OSLIME01 }
UACULTRA SET { SLIME09 }
VALVE SET { GRAYSLM1 }
VALIANT SET { GRAYSLM1 }

[lava]
1024cla2 SET { FLAVAN05 }
AALIENS  SET { ZO1_01 }
\btsx_e1 SET { LAVA1 }
\btsx_e2 SET { LAVA1 }
CCHEST4  SET { KS_ROOL1 }
DOTB_RC3 SET { QALAV01 }
DV       SET { SLIME05 }
DVII-1u  SET { ZO1_01 ZO2_01 ZY3_01 ZY5_01 ZY6_01}
EVITERNITY SET { OLAVAC01 }
HACXPWAD SET { SLIME09 }
HERIAN2  SET { RROCK05 SLIME05 }
HG       SET { LAV01 }
JENESIS SET { GOLDSLM1 }
MAYHEM12 SET { NFLAVA05 }
NDCP2    SET { ACELAVA1 }
REVIVAL  SET { NFLAVA05 }
RHERESY SET { FLATHUH1 }
SID      SET { LAVA1 }
UACULTRA SET { LAVA1 }
VIOLENCE SET { PISS1 }

[slime]
\btsx_e1 SET { SLIME04 }
\btsx_e2 SET { SLIME04 }
CRITICALITY SET {OSLUDG01}
DOTB_RC3 SET { QAWTR01 }
DVII-1u  SET { ZM1_01 ZM3_01 ZM4_01 }
EVITERNITY SET { OTAR__01 }
SID      SET { SLIME09 }

[blood]
DVII-1u  SET { ZR3_01 ZR4_01 ZR5_01 }
EVITERNITY SET { OBLODA01 }
REMNANT SET { OBLODA01 }
VIOLENCE SET { BLOOOD1 }

[nuke]
\btsx_e1 SET { NUKAGE1 }
\btsx_e2 SET { NUKAGE1 }
DOTB_RC3 SET { QASLN01 }
DVII-1u  SET { ZG3_01 ZG4_01 ZG5_01 }
ETERNALL SET { SLIME01 }
EVITERNITY SET { ONUKEA01 OSLUDG01 }
MAYHEM12 SET { NFGSLM01 NFGSLM05 }
