
****************          R I S E N 3 D        ***********************

**************** C R E D I T S  and  L I N K S ***********************


CREDITS (in no particular order)

1) Engine: ID Software for conceiving and then releasing the Doom/DoomII code.
http://www.idsoftware.com/

2) Special thanks to James Bunting for providing his server to store the Risen3D files.
http://www.jbgames.com/

3) Lee Killough for MBF (the extended DOOM engine design and concept) which triggered R3D.
http://classicgaming.com/doom/   ( Historic - site no longer active )

4) Jaakko Kernen for his inimitable (definitive) port without which I would never have dreamt of doing R3D. 
Note: although based on Doomsday Risen3D does not support the XG extensions which remain solely a feature of Doomsday.  Risen3D also neither runs, nor is intended to run, Heretic/Hexen. Doomsday (jHeretic, jHexen) should be used to run these.
http://dengine.net/

5) DRDTeam for hosting the Risen3D website - http://www.drdteam.org/

6) Sitters for producing many stunning maps using the latest Risen3D extended model support and slopetypes.

7) Rand Heit for ideas culled from ZDOOM (e.g. waterdynamics, using ANIMDEFS lump, deh code).
http://zdoom.org/About

8) All those responsible for BOOM.  Useful refinements have been culled from the prboom-2.2.2-win32 source. 
http://www.teamtnt.com/
http://prboom.sourceforge.net/windows.html

9) Node gen: Andrew Apted for glbsp.exe V2.05 without which this port would not have been possible.
http://glbsp.sourceforge.net/

10) All those at Firelight Technologies, Pty, Ltd for producing the excellent licence free music & sound effects system FMOD. 
http://www.fmod.org

11) Silicon Graphics International for the license free release into the public domain of the OpenGL specification.

12) Editor: SB Software for their excellent editor DeepSea.
http://www.sbsoftware.com/

13) In the R3Ddemo184_06.wad the map (the tank and the dome) was inspired by a map by Nigel Rowand (Enjay) whom, in turn, was inspired by a ZDOOM map which was part of Rex Claussen's Darkest hour project. Thanks go to Jack Vermeulen of SBsoftware for pointing me in the direction of these maps. The tunnels linking the tanks and dome and the dome idea were copied from Enjay's map - so credit is acknowledged for this.

ReX's Site http://telluros.50megs.com/index.html

Enjay's Dehacked Tutorial Site http://www.zen64060.zen.co.uk/dehacked/index.html

14) Initially the code, ded file and textures for the zen particles were released by Lees.
So credit goes to Lees for the idea, textures and ded definitions.  The code was amended slightly by Jaakko Kernen for greater compatibility and this has been used in Risen3D.

15) Hawkwind for spending countless hours extensively testing revisions as well as suggesting the addition of further compatibility.

16) Drfrag for testing various aspects.  Look out for his new project.

17) Models: Cheb, webmaster of Chebs Modelyard , for his indefatigable drive to promote the original models.

18) Editor: Doombuilder used for Risen3D custom map creation.
http://www.doombuilder.com/

19) Prophet for providing the THD files ( model positioning ) for the Iwads and Master levels.

LINKS to GAMES (or just Google name.zip)

http://www.teamtnt.com/ (tntrecl.wad available here).
http://www.visionsofdoom.us/wads/eternal.zip 
ftp://ftp.planetmirror.com/pub/idgames/levels/doom2/megawads/requiem.zip
ftp://ftp.planetmirror.com/pub/idgames/levels/doom2/megawads/av.zip
ftp://ftp.planetmirror.com/pub/idgames/levels/doom/Ports/p-r/par-lutz.zip
ftp://ftp.planetmirror.com/pub/idgames/levels/doom2/Ports/a-c/cc-cod.zip
http://www.gamers.org/pub/idgames/levels/doom2/Ports/megawads/herian2.zip (and herian)
http://www.gamers.org/pub/idgames/themes/TeamTNT/icarus/icarus.zip
http://www.gamers.org/pub/idgames/levels/doom2/Ports/megawads/vile.zip
http://www.3ddownloads.com/doomworld/wolfendoom/arctic_se.zip
ftp://ftp.planetmirror.com/pub/idgames/levels/doom2/Ports/megawads/cchest.zip (cchest2 and cchest3 now available)
ftp://ftp.planetmirror.com/pub/idgames/levels/doom/Ports/megawads/2002ado.zip

Sites (where can also get 10sector.wad, 10secto2.wad, batman.wad, cchest2.wad etc.)

http://www.3ddownloads.com/
ftp://ftp.planetmirror.com/pub/idgames/levels
http://www.doomwadstation.com/mega/index.html
http://www.doomworld.com/idgames
