
################# Definition ########
/Note/
Number,Japanese title,English title,		1=randomly generated

%DEFINE
0,L,My Diary,				1
1,q̕mɑ}jA,Beginner's Guide,	0
2,oOł,It's a bug,				0
3,,Don't read this,			1
4,ى^c}jA,Museum Guide,		1
5,Nx[,Crimberry Addict,		1
6,ڂ,Cat's Cradle,			1
7,n[ǔp,Herb Effect,			1
8,X̉^p}jA,Shopkeeper Guide,		1
9,߂Ă̎ƍ͔|,Easy Gardening,		1
10,؂ɁI,Water!,				1
11,q{̂,Breeder's Guide,		1
12,Ȃ̎L,Strange Diary,			1
13,s~bhւ̒,Pyramid Invitation,	0
14,J[hQ[̃[,Card Game Manual,	1
15,_W^c}jA,Dungeon Guide,	1
16,BꂵWt̒藝,Wily Mujaf's Thesis,		0
17,ltBAǌQ,A Review on Nefian Psychosis,		1
18,蕨̃}i[,Gifting Gifts,		1
19,WcP,An Exercise in Team-Building,	1
20,`炵@518^t,Adventurers Quarterly Spring '18,	1
21,݂̃m[g,Bitter Last Words,		0
22,w,Mission Briefing,			1
23,܂̒iKH,Get on my level,		1
24,lN}jA,Necromanual,		1
25,W[îЂ݂,Secrets of the journal,	0
26,pu`zz,SOR110 Introduction to Sorcery,		1
27,̌@͂,You dig mining?,		1
28,bcG^[eCgH,What's in a performance?,		1
29,ԗ͊ϑ񍐏,Dimensional Energy Report,	0
%END

/Translation Note
Text written after %**,EN will be displayed in the English version of Elona.

#####################################
%0,JP



疈 L邱Ƃɂ悤B
%END

%0,EN



I'll start writing in my diary from 
today on!
%END



#####################################
%1,JP
q̕mɑ}jA
	written by GE_[ȉR

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mʃ_WɓA낵
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H͍Ac邽߂ɂ͕KvB
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ł͏ŇFI
%END

%1,EN
Beginner's Guide
	Author: An Old Adventurer

<This book is weathered and yellow
with age>
	
I leave this book here in the off
chance that should I not survive my
final adventure, others may learn
from my trials and tribulations.

I have lived many years and have
done many deeds. I have seen much
what this world has to offer.

This cave has been my hideaway in the
last few seasons, though if you are
reading this, it is most likely now
yours to reside in. I don't mind as
I'm either dead or fabulously rich.

Still, if you are planning on going
into the same trade as I and are not
the local scamps just playing at it,
some advice should be parted to you.

Now where to begin?

I won't know from which way you came
from so it's best to give you the 
local landmarks;

If you follow the trail from here to
the South-East you find Vernis. It's
a mining town, but it should still
have some shops, a tavern and an inn.
You should be able to find some work
there, as well as food, gear, and 
even a friend or two. The innslady I
recall was having some trouble with
local ruffians the last time I was
there. 

East of Vernis is what the locals 
call the "Puppy Cave". It's well...
always changing. A local mage called
it a "Hausdorff-Besicovitch fractal
plane", whatever that means. 
If you leave the cave and come back, 
or go up or down floors, it will
change all the creatures, items, 
walls, and exits. You can find quite 
a bit of stuff if you don't mind 
hopping in and out. 

The "Puppy" of this cave is fairly
deep in, and a child in town would
love to get it back, but it kept
getting itself killed when I tried.
It always reappeared on that floor 
when I left and came back, but I 
gave up after a few tries. Maybe
you can do it. Just don't get lost.

Once you are a bit tougher and better
geared, the Gray cave of Lesimas
might be be another good spot. It's
one of the more ancient ruins of
Nefia, and there's bound to be
something interesting in there. If
you ignore the roads, it's almost due
south of this cave.

No doubt all around the land there
will be caves and forests spawning
with loathsome critters. Just don't
go blindly into them, check them out
BEFORE going in. Preparation is a key
difference from a live Adventurer and
a dead one. 
         -== Geography ==-
If you follow the roads from Vernis:
-Port Kapul is to the west. 3-5 days
  Good Business there as it's a port
  Fighters Guild and an Arena
  
-Palmia is to the East. 2-3 days
  Big City, lots to see and do
  King lives here
  Has Arena
  
-Yowyn is to the South-East. 2-3 days
  Farm Town, not a lot to do unless
  you like turnips and Harvesting.
  Note to self: Clean out Yeek's Nest
  AGAIN... worse than rabbits they be
  
-Lumiest is South-East of Palmia
  On an Island
  Lots of mages live there
  
-Derphy is South-west of Vernis
  No roads lead there
  Wretched hive of scum and villainy
  Steer clear of Dragon's Nest!

-Noyel is Far FAR to the east
  Bring a sandwich, it's a long walk
  Snow is slow going
  Don't poke the Fire Giant. Bad juju
  
      -== Work and Jobs ==-
While you may want to go about
slaying dragons and saving damsels,
it's best to start small. Being an
adventurer means you'll do jobs that
no one else wants to do.

Deliveries are a good way to start
out in this business. Example:
     Accept job
  -->GET THE ITEM AT YOUR FEET!<--
     Deliver item to recipient
     Collect reward
Note that forgetting the item to 
deliver is very BAD, but not the end 
of the world. If you are very lucky,
the local shops or fields may have
what you are looking for. They won't
know the difference, trust me. 
Also note how many days you have to
deliver things. Running from Lumiest
to Port Kapul is NOT fun, and you may
simply not be fast enough yet to do
the really high paying ones. 

Hunting can range from easy to very
VERY hard. The money offered is a 
good way to tell how bad it will be.
Be careful doing these, as it takes
just one nasty critter to get you.

Gift getting also ranges from easy
to absurd. Just remember that if you
accept the job, running from town to
home and back takes time, and you may
not have that long to do it.

Cooking requests are only good if you
can cook, have the items, and can
deliver before the food rots. But if
you check out the local bakery before
accepting, you may just be able to
buy what you need before doing the
job.

Harvesting LOOKS easy, but it can be 
very hard. Waste no time, and go as
unburdened as possible. Speed is the
key for these jobs.
Finally, try not to fail a job, it's
a black stain on your record, and too
many of those can get the guards on
you. Use you noggin BEFORE accepting
any job. Can I do it? Will I have the
time? Who gets their kid garbage on
their birthday?

      -== Advice and Tips ==-
And now a few nuggets of wisdom:

-Cargos of food are cheap, and you'll
eat them as you travel overland. But
you cannot eat them inside towns or
dungeons. If you are hungry just exit
the town or dungeon, eat, and enter.

-Be cheap. 'b'ash fruit bearing trees
in towns and fields for fruit, and 
scavenge whatever plantlife you can
outside. That armor is not going to
come to you if you keep eating cakes
and pies. 

-The meat of many monsters is edible.
Women love Putit flesh for what it 
does for their skin. Some isn't so
good for you, but if you're hungry...

-While succulent and tasting of young
pork, the flesh of man should not be
eaten. Only crazy people eat people,
and you aren't crazy are you?

-Innkeepers for coin can feed you
quite nicely. They have beds too.

-Until you can buy/find/steal a bed
for your home, stay at inns when you
are tired. A sleeping bag is a good
idea for deep dungeon trekking.

-Should a pet or ally fall in battle,
most towns have a bartender who can
bring them back for a price.

-Check your 'j'ournal! It has all the
information about quests you are on,
jobs you are doing, events, your own
reputation and bills. Check it often.

-On the subject of bills. When you
become famous enough, you'll get a
salary of money and items twice a
month. The salary will be dropped off
in the chest in your home. However,
with salary also comes taxes. Take 
the bill in hand and cash in pocket 
to the local embassy just north of 
Palmia and pay it there. Don't let 
your bills add up as the taxmen are 
worse than any dragon or demon.

-Should your skills start to plateau,
seek a trainer. There is one in every
town, and will sharpen your existing
skills. They also have skills you do
not yet possess and for a price will
teach you them. Beware though, they
only accept platinum coins, and those
are in short supply these days.

-And finally, beware the weather. Oh,
a little rain may have never killed
anybody, but with heavy rain comes 
lightning that can blind you and the
great thunder which can confuse you.
Try not to get lost while in one.
Sometimes, the best thing to do is
stay in place till your head clears.
Rarely, but with increasing fervor is
the dreaded Etherwind. Beware this.
A friend of mine was stuck outside in
it and could barely be called human
when he finally staggered inside.
When it comes, FIND SHELTER! I cannot
stress this enough. Hide in a cave if
the monsters inside won't tear you to
bits. If you are in a town you are by
no means safe. Run to the innkeeper
and demand Shelter. Wait out the evil
storms, and only after it passes can
you return to your duties.







In closing, I hope this is of some
use to you, and I hope my final
adventure is a good one. Now if you
will excuse me, I have a fort to
conquer. How bad could it be?

Good luck to you and your travels.
%END



#####################################
%2,JP


@̖{̓ACeɎsɏo
܂BʂȍssAo
ǑɐS肪Ε񍐂Ē
Ə܂BQ[vCɎx͂
̂ŁAsłΕuĂ
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%END

%2,EN

	Author: <Madness!>

This book is generated when item
generation fails. If you find this
book and have an idea as to what
could be causing the bug that made
it appear, please report it.

If you have no idea what could have
caused it, then don't worry about it.
This shouldn't affect gameplay in
any way.
--The Management
%END



#####################################
%3,JP


ȁH
%END

%3,EN


I warned you.
%END



#####################################
%4,JP
ى^c}jA
	written by ͂}jA

@ق^cȂĕĎN
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ps. ƁAYƂ낾Bݓ
̔ق͋AXy[XȂ
ėA@i߂ĊgƂB
%END

%4,EN
Museum Administration Manual Mk.II
ReWritten by Curator Schmidt

So you want to run a Museum do you?

Young Sir/Lady, it takes some hefty
capital to purchase such a deed, but
if you have the time, patience, and
money this old curator will help you
out with this handy, unbiased manual.

In your wanton and overly hedonistic
destruction of the local flora and 
fauna (henceforth known in this guide
as "adventuring") you might have come
across some of the following:

Item a.) Figure of <Fauna>
Item b.) Card   of <Fauna>

If so, then you may have barely given
them a glance before shoving them in
your sack if ill-gotten gains and 
simply gone back to "adventuring".
No doubt you have sold them for more
tankards of ale and legs of mutton,
but the more intelligent among you
might collect them into a pile and 
ponder "Why do monsters have these?"

The answer: Vanity! And Magic!

And it is these things that we shall
profit from. And it's so simple even
an adventurer can do it!

Still, just in case, I have written 
down the exact steps to minimize any
unfortunate mishaps that might arise.

Step 1.) Purchase a deed of a Museum.
   This step is what chokes out the
   small fry from the serious doers.
   
Step 2.) 'r'ecite the deed upon the
   spot on the world you wish your
   museum to be. Let the gnomes do
   the building, it won't take long.

Step 3.) Aesthetically place all the 
   Cards and Figures you have found
   inside the museum. Neatness is a
   virtue, though not necessary.

Step 4.) Profit!

That should do it as far as the basic
setup requires. If you want even more
information about specific queries, 
merely read on to learn more!
      -== Notes and Caveats ==-

Whilst having more than one museum is
certainly possible, only your first
one will make any money. 

Figures are worth more than cards
most times anyway.

Don't pile multiple items upon one
space. It is entirely unprofessional,
and utterly ineffectual.

The mightier the monster, the better
value the card and Figure. Rare are
the Cards with a Name or Title on 
them. These indeed are best.

While having a dragon's card is nice.
having ten is just tacky. Variety is
key. The more duplicates you have,
the less they are worth.

Oh and one more thing... the gnomes
that build your museum have somewhat,
oh, narrow tastes. you may have to 
purchase a <designer board> to sculpt
it into your own grandiose vision.

            -== Errata ==-
Base cost: 		140,000 gp
Maintenance cost:    1500 gp/month
Income per rank:      100 gp/month

**Figures above are approximates only


Happy Curating!
%END



#####################################
%5,JP
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%END

%5,EN
Crimberry Addiction and You	
A Schmidt Education Pamphlet

Every year more and more people are
becoming addicted to the seemingly
harmless Crimberry.

Known by an ancient Nefian dialect as
Kur-amu-beri, which should just go to
show its long and sordid history with
our land and peoples, the Crimberry 
is a strong hallucinogen with many
different applications.

Simply eating a berry can cause the
following symptoms in 15 to 60mins:
- Hallucinations
- Impairment like Drunkenness
- Raving like a loon
- Fever-like motor-control failure.
Crimberries are highly addictive, and
should the addict fail to get his
next "Crim", he will either turn to
other narcotics, or become a threat
to our community.

And of course, no one thinks of the
poor children who get involved in our
seemingly "adult" activities. They've
even created a new way to "enjoy" the
devilish berries; 

They copy the wild yeeks and dry them
then shove the dried berry up their
nose. This "snorting" of Crimberries
will lead to the proliferation of 
excess aggression, and will lead more
desparate individuals to become known
as "adventurers" commiting insane
deeds to get their next fix.
While some of the older, long haired
Wizards demand that Crimberries remin
legalized, if only for their sacred
"rituals", this must stop!

        FOR OUR CHILDREN!
        
        FOR OUR FUTURE!
        
CONTACT YOUR LOCAL MAGISTRATE TODAY!
	Petition the King!
%END



#####################################
%6,JP




ڂ܂Aڂ܂Aڂ܂ 
%END

%6,EN
Round Eyes! Round Eyes! Round Eyes!
%END



#####################################
%7,JP
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	written by n[u}jA

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킩ĂB

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%END

%7,EN
Blessed Herbs
Chronicled by Dr. Schmidt, PhDM

* Curaria [KYURARIA AQUIFOLIUM]
Effect is well known and medicinal.
However, the ability of said effects
is based entirely on it's so called
"consecrated" state, which has been 
clinically proven to be a real effect
and not merely a placebo.
Effect Status: Life Restorant

* Morgia [MOJIA DIPSACUS PILOSUS]
Massive hormone Stimulant. Increases 
muscle mass, strength and endurance.
Blind-Test subjects recieved various
"consecrated" state herbs and thusly
recieved differing returns. This only
goes to prove that Gods do in fact
exist, and that all our science is 
meaningless in their might.
Effect Status: Strength and Endurance
	       enhancers

* Mareilon [MAREIRON DIPSACUS FEROX]
Neuro-Chemical stimulant. Increases
cognitive abilities. Level of effect
entirely on "consecrated" state.
Effect Status: Mental Enhancement

* Spenseweed [SUPENSUUIDO LONGIFOLIA]
All effects as of yet are unknown,
though it has been noted that those
who ingest it seem to be more "aware"
and levels of perception may be up.
More testing is needed to determine
all side effects.
Effect Status: Enchanced Perception



* Alraunia [ARURONIA MARTYNIA LUTEA]
Hormone-activated. Aphrodiasiac. 
Thus extremely popular with the 
locals. Oddly enough, it also appears
to have some ability at improving 
memory. Research still pending grant.
Effect Status: Memory improvement,
               Libido enhancement

* Stomafilla [SUTOMAFIRIA HYPOGAEA]
Upon contact with the stomach, the
herb expands and fills the cavity,
leading the consumer to feel very 
"bloated". Long term use and the 
nutritional level of the plant has
yet to be verified. 

Effect Status: Very Filling


As more specimens are brought in and
tested, so shall we update this brief
guide.

Until then,
Dr. Schmidt
	Philosophiae Doctor Magus
%END



#####################################
%8,JP
X̉^p}jA
	written by nX

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BACe񂵁A͓I
҂XɌقAƂ͒Iɔグ
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* q̐l͓X̖͂ƁAX̃N
ɔႷ邼B

* ACełX̌XLɂ
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%END

%8,EN
Shop Owning and Operational manual
Re-rewritten by Schmidt the Fence

So, you think you can own a shop? I
know, sitting on your arse all day
hawking wares seems easy enough. 

But then riddle me this genius:
If it's so easy, why is there only 
one shop per type in every town?

The answer is simple: 
      Only the strong Survive!
(Well, that and the high taxes...)

Store operation is so difficult, 
only the meanest and cut-throat can
survive in town. You however, have 
an advantage over us town-shops:
     You will be outside!
And while that sounds less than ideal
right now, your monthly payments to
the crown are cut down to a mere
Five Thousand Gold Pieces a Month
(5000gp/Month)
Which is peanuts to what us city
shops have to pay, believe you me.

     -== Setting up a Shop ==-
Step 1.) Buy a deed of a shop.
 (A Mere 200,000gp at a base price.)

Step 2.) 'r'ead the deed aloud on the
spot of the world you would like it
to be built on.

Step 3.) Set up the shop (see below)

Step 4.) Caveat Emptor!

     -== Running your Shop ==-
Your shop is up and now it must be
run, which is a separate process.

First you need a shopkeeper. Now this
cannot be you, as you have to out and
get the things to sell. So you have
to go and get one of your companions
to do it. You should choose a worker
based on how good they look, and how
good a negotiator they are, as they
are the vital two things in any good
sale. 

Now that you have such a goon,
go to the register in the shop.
Assign that person to the job. 

The other part is also simple, to 
SELL Stuff you need to HAVE stuff.
So go get stuff and and leave it in
your shop.




-== Little Golden Nuggets of Info ==-

Your Salesperson stays at the shop
and cannot come with you.

Selling stuff makes money(natch) 
and also raises shop rank.

A higher shop rank brings in
customers with a fatter wallet
ready for you to empty. The pricier
items also won't sell until your
shop is of a higher rank.


The number of customers that will
stop by the shop also depends on
the shop's rank and the 
shopkeeper's Charisma.

How much a customer is willing to
cough up for an item depends on the
shopkeep's Negotiation skill.

The potentials of the shopkeeper's
Negotiation skill and Charisma stat 
can be topped up by spending bronze 
coins at the register.

Investigate your allies to find the
prettiest and bestest negotiator.
It used to cost an arm and a leg, 
but these days it's a mere 100gp.
You young 'uns are lucky.

On days that the shop sells
something, the shopkeeper will earn
experience, which can go towards 
acquiring up to two special 
shopkeeper feats.

Due to a vicious spat with the 
local Furniture Union, we cannot 
sell any spare furniture out of 
town. We in town can still buy and
sell it. The same goes for cargo. 
Whatever goes in your cart, 
doesn't go in the shop.

Anything else, garbage, junk, even
rotten stuff can be sold if you can 
find a sucker for it. If it's on
the floor, it'll be fair game to 
the customers.

So if there's some item in the
shop that you don't want customers
to go layin' their paws on, you'll 
want to mark it off as a display
item with a rope divider or glass 
case tile. Those you can find when
redesigning the shop. They're
probably somewhere in the 9th and 
10th rows in the list from the top.

Due to your shop permit, you can
ONLY sell a maximum of 10 items at
a time. You can expand on this for
a mere 2000gp for an additional 
ten slots, and every subsequent
1000gp for each 10 slots after.




	-== Fiscal Information ==-
Base cost:            200,000 gp
Maintenance cost:     5,000 gp/month
Income per rank:      ??? gp/month**

**Why ??? for income? 'Cause that's 
where you come in bub!

With luck, you too will be living
large like me!

Remember: The GP stops here!

Good Business to you!
%END



#####################################
%9,JP
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	written by _

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\𑝉܂B

@𖳎ɐAA܂
傤B肭΁A͓y̒ɍL
΂Aꃖ̊ԂɎ点
B͔|̃XLႢ́ArŌ
Ă܂Ƃ̂łAC𗎂
ȂłB

@Ō͑Җ]̎nłBȂO
x̐͌͂邱ƂȂƂ
ƂoĂقłˁB

@ńA͔|̘rƂu
ԂłBȂ̃XLɍ
΁AnA܂Vȉc
Ă邩܂B

͔|̘rオƎnł؂
ʕ̕iオ܂B
㎿Ȏn_Ė쐶
悤ɂȂ܂Bxނ΂
炭͂Ȃ悤łcB

m[XeBXɂ́AȐA̎킪
񂠂܂BA̔w
Ď̐𖞋iĂB

ps  n͉J̓ɍsǂƂ
\܂Bیʂ̂̓n
eiłBCIȈႢm܂
B
%END

%9,EN
Crop Growin' Fer City-Slickers
by Jebediah Schmidt

So you reckon on joining us good folk
in doin' an honest days work do ya?

Well, you adventurers-types with yer
big-ol' swords and fancy armor, might
not got enough grit ta get the job
done right, but we'll give you a shot
at join us humble folk.

Ta start, you need ta have a green-
Thumb, or "Gardening Skills" in your
fancy city speak. If ya don't have 
that skill afore a-startin' out ya
gots a Yeek's chance on a skillet to
get any plantin' done. So go get ta
learnin' that first.

Next, since we got all the good land
near the towns, ya'll have to set up
elsewhere. Now, I could go on all day
about what my Pappy and his Pappy say
about soil, but I know you won't get
but a yeek bite's worth of it, so 
allow me to "summ-ar-ize" it fer ya:

Time and Place. Them's crucial.

Ya'll might've noticed it rains more
at certain times of the year. Thems
the seasons, and the rainier it is,
the better fer yer crops. 

Place is easy. You might notice we
like to plant on flat plains. There's
a good reason fer it, and ya'll soon
prolly figger out what it is. Avoid
Snow, Mountains, and the only good
thing that came from a forest is more
trees, not crops.

Now buy a deed and claim yer land.
Come Hell or High Ether it's yers!

But Jebidah, ya sez, I ain't gots no
seeds tah plant! Kin I have some o'
yers? I'd say heck no! Seeds is the 
lifeblood of any crop! Go finds yer
own! Ya get seeds rarely, unless you 
heads North near the Alter and finds 
ya some.

Once ya got some seeds, ya needs ta
plant 'em. Now I like doin' it in the
rain, as I reckon it's better for em.
Jes stand in yer fields and 't'ool em
into the soil all gentle like. Easy.
Now, after that, ya gotta wait, as 
they take time ta grow. 

Thanks to that there Etherwind, crops
only take about a week or so nowadays
which gets my Pappy all in a tiff it
does, as he reckons it oughta take a
whole season like it did in his time
and his Pappy's time. Anyhoo, after 
they grow and get ripe, ya gots ta 
pick em. At first ya'll bumble a bit,
but once you get good enough, ya jus'
might find more seeds once ya pick em
rightly good enough.

Then ya'll go and do it again!

     -== Bits from my Pappy ==-
Now some crops'll wither, and that's 
life, so no grumblin' about fate and
the winds and all that hackey-dackey.
It'll happen less if ya bless ya seed
AFORE ya go and plant it! Practice
also helps keep the wither away too.

'g'et yer crops when theys ripe, also
'g'et yer withered ones away too as
ya never know if it's a catchy sick.

Seed Types:
Fruit seed: grows them there fruits
Vegetable seed: grows them vegetables
Herb seed: Ah reckon it grows herbs
Gem seed: grow ores and gems, honest!
Unknown seed: ? Never Grew one o dese
Artifact seed: Grows Fancy artifacts

If ya needs seeds, and I know no real
farmer that dain't, ya should worship
Kumiromi. She likes her offerings all
mushy-like, and there's always scraps
ya don't need much.

My Pappy's Unca once said that if ya
'g'et yer crops in the rain it's gets 
ya right better crop. Now I never was
one to go pickin' in the rain, so's I
don'ts knows fer sure iffin it's true
or not. 

      -== Them Numbery Bits ==-
Deed: Bout' Forty Thousand or so
      Pends on your yackin' n' dackin
Now my Grammy, she could get a deal.
Ya shoulda seen her get TWO sacks a
Potatah's for one jug o' CrimShine.
Course', our Still was made by my
Pappy's Cousin's Unca. Still, with
Crimberries bein' frowned on as crops
ya have ta plant them all sneaky like
in the back behind squash...
%END



#####################################
%10,JP
؂ɁI
	written by {̃GR

@̂Ă肷ȂĂȂI
ƂJ͂₷ŁA
ƂĂMdȃAɕς񂾂B

@΂āHȂƂ
ȂłI񑩂̃AI
%END

%10,EN
You Water Wasting Jackals! Curse you!
By Schmidt the Water Bandit

Where I come from water is life! 
Waterholes are protected to the death
down to the last woman and child!

I come to this country, and what do I
see? Water, nay, LIFE, being wasted!
You people, who live in such lushes,
waste so much it's sinful!

Water should be blessed, given to all
your gods as tribute! Do you people
even know all the things you can do
with dirty water? 

I suspect not.

Nor will you if you simply toss it 
all away like dung from a diseased
camel.

May all who waste water wither like
grass in a drought, and may what you
issue from your loins be as sand!

Damn you all!
%END



#####################################
%11,JP
q{̂
	written by q{}X^[

@Ɓc{̂ȂċȂ
ǁcł~cقɂ邱Ƃ
Ȃc

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ǁA͂߂͎̍s̘A
B܂̓ւ́Au[_[
邱ƂBu[_[ĉācH
O̒ʂAǂǂq𐶂ސ̂
ƂBu[_[o^Ă΁A
̌o߂ƂƂɁA͔ɉhĂ񂾁B

@n߂̍́A쐶̓AɂƂ
r߂B{Iɖ쐶̓
ɐB\͂񂾁BX^[́A
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ǁAƒ{p̉aHׂΑ点
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aC̗\hƎÂɂ͏łԂǁA
pӂłȂȂu⏈l悤B

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ɊԈ悤ɂ炢B

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cƒ{͂łAo邩Az
lɔ蕥ĂˁB]ŗFDI
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V͂낤B
@܂ܐ_ɕ̂ˁBƒ{
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ďd͊֌WȂAFD֌W
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liɂȂBłȂĂ
ɒuĂ΁AۑQ̊
Ȃ邵Hɍ邱Ƃ͂ȂȂ邾낤B

@ƒ{𐸓鎞A܂ɑ̉ƒ{
邱Ƃ邯ǁAȎ͈xq
ꂩ痣Ă΁AɎ܂B

@܂c͂ȂƂ낾cq{͑
Ċ댯ȂANƂɍlĂ݂
͂ǂȁH
%END

%11,EN
A Ranching guide for the Greenhorns
	3rd Edition
	By Cattle Baron Schmidt

Howdy all! I write this guide for 
the same reason I rustle cattle 
about: Money. Plenty of good 
royalties to be had if one takes 
the time to put pen to paper. 
Still, while I can't give ALL my 
secrets to you as it'd put me out 
of business, but I can't get you to
by my next book if I don't give at
least the basics.

To begin with, you'll at least 
eighty thousand or so to purchase a
deed to a ranch. Less, if you are a
good talker or rather attractive.

Then, with deed in hand, find the 
best place for it you can find.
While it cannot be within town 
limits, as you do NOT want people 
asking nosy questions on what 
exactly it is you are breeding, or
other such moral or ethical-type 
dilemmas.

Once you are at the spot of choice,
merely 'r'ead the deed and claim 
your land.

-== The Joys & Perils of Breeding ==-

Good Breeding is a fine art, and is
what separates us from the savages.
No where more true is this rule 
than at a ranch.

Any animal assigned to be a "breeder"
will stay on the ranch, and, in time,
produce milk, eggs, shit, and other 
bits. And no, I am not going to try 
to explain how mammals will lay eggs 
or how exactly you milk a twenty-ton
firebreathing lizard. I don't rightly
try to answer those sort of questions
and frankly, neither should you. Just
accept the fact and move on.

Now, those items can be sold for fair
coin, but the real profit is in the
breeding and rightly so. This isn't a
farm after all. Now, with the coming 
of the Etherwind, breeding has become
a very simple process. Not like the
old days, when you had to keep track
of bloodlines, and breeding seasons,
and listen to the mating howls, and
the awful thumping of not one but two
Twenty-ton Carnivores going at it.
All. Night. Long.

But I digress. Now all you do is just
assign it breeding duties, and let it
be. Soon, there will be more of them.
Mitosis? Magic? Again these are the
questions you should not rightly ask.

Generally speaking, wild animals -
chickens, sheep, rabbits and the like
- breed like rabbits. Heh. Another
thing to keep in mind is that the
more powerful a monster is, the
slower it'll breed on your ranch.
That's something to remember when
choosing what to breed if you need a
gazillion more of them.

I did say that all you have to do to
get them to breed is to leave them
to their own devices. So feeding them 
is optional - I dunno they probably
eat sunlight or something - but if 
you do give them a livestock feed 
it'll fatten them up. Or you can use 
that register on the ranch to split 
that feed amongst every animal there.
Won't fill them up as much, but gets 
the job done.

If you want to get really good 
quality meat, what you have to do is 
brush them once in a while. Grab a 
big brush, and give them a nice 
rubbing. Of course, you need to know 
how to do the Rub special 'a'ction 
in order for you to do that.

Sometimes you'll manage to breed
one of them farm animals that are
really good at something. I don't
mean maths or anything. They might
be good at putting out oodles and
oodles of milk or eggs. Or maybe
they'll have good meat or skin.
You'll know what they're good or bad
at by paying attention during
brushing. Those qualities will be
exhibited while they're on the
ranch. If they're the breeder, 
they'll produce more animals with 
similar qualities.

Newborns on the ranch will start out
small, so 'T'hrow some milk their way
to make sure they grow up big and
strong. If you do, the meat and milk 
they give will improve.
You'll want to keep the ranch clean.
Ranch animals need space to lay eggs 
and uh... milk themselves. Can't do 
that if there's shit all over the
place, can they?

Leaving their shit around will cause
them to get sick and crap even more. 
It'll also make the other animals 
on the ranch sick. Disinfecting the 
ranch will both prevent that from 
happening AND heal the sick animals. 
But if you can't afford that, then 
you might wanna quarantine or 
cull them.

It's a good idea to keep an eye on
the number of animals on the ranch.
They don't breed as fast and also
produce less milk and eggs when
the ranch is full of animals. I find
20 animals optimal number. See if
you can't find a nice balance for
your ranches too.

    -== Fruits of Your Labour ==-

Now, these... offspring, can be used
in several ways, which I shall list
below:

'i'nteract with it and get it to join
you on your travels.

Gene Engineering with zero risk to 
the originals.

Profit by taking it to a slave 
trader if, I might add, you know 
where to go where no one asks any 
questions. They fetch more if they 
are tame - so you might want to make 
sure they're servile and have a 
decent bond with you.

Or you can kill it and the odds of 
a carcass being salvageable are 
much better than duking it out in 
the wild.

Sacrifice it alive to your God - a 
favourite of the Gods since time
immemorial. Unlike offering pieces 
of a corpse on an altar, weight 
won't matter here. Instead, it's 
apparently scored based on the its 
bond with you and the quality of 
its meat.


As a side note, sometimes the ranch
animals get a little antsy when one 
of them is killed. Just pop out of 
the ranch and come back, and you'll 
find that they have settled down.

-== The Drydock. Waste Nothing ==-

A benefit of having a ranch is having
a drydock at your disposal. Now I put
mine in the southeast corner so the 
wind will blow the stench away from
my estate. I assume it will be the 
same for you (you'd best hope so).
In any other trade a rotten carcass
would be nothing but a loss.




Not so with a ranch, where nothing 
goes to waste. Simply dump your 
rotten meat into the drydock to 
cure, and in no time at all you'll 
have delicious, lightweight, 
adventurer-sought-after Jerky!

	-== In Conclusion ==-

At this point a wise man would stop
writing here, and just let you dream.
Simply imagine the possibilities, and
then grasp them.

In my next book, which will be soon
available, I will highlight the more
subtle tricks to the trade, like how
exactly you prevent a twenty-ton, 
fire-breathing, living force of
Destruction and Death from simply
leaving the ranch after setting all
to the flame and devouring you on the
spot for asking it to sit there and
breed.

Until then Partners!
%END



#####################################
%12,JP



i͂Ƃǂ납Ăj

C`Fc܂́cYȂB

Lcc߂邽߂Ɂc

܂̕aCc̈wcc͐sB

́cȂł́c



iɁc܂̎voc

閧̒cጴɁc

ꏊ́cckɂQcɂSc

ňȂ閅ćc

炩ɖc
%END

%12,EN
[You cannot make out who owns this]
Written by Rachel's brother <damaged>

<Within this rotted book is a Letter>
<The Letter is faded Everywhere>

Rachel<damaged> I'll forget.

In order to retain memory of<damaged>

Your disease <damaged>
by modern medicine.

<damaged> himself out of hand.

No, I'm<damaged>

So

Your memories forever<damaged>

Secret Garden in the snowy field...

The location is the north 2<damaged>
And from the 4<damaged>

My sister is<damaged>
Requiescat in pace...
%END



#####################################
%13,JP
s~bhւ̏ҏ
	written by s~bh̎cF

@Ma𖼂̂E҂ƂāA䂪s~
bhɌ}悤B

@͈̗VтƍlĂ炦΂
BMa̗EmāAcFƂ̈̑
Ȃc悪グ{AɍU
ł̂B邢́A̗E҂Ɠ
A킢ɔss~bh̓yƉ̂B

@ނA̖{ɂ͂̊댯Ɍ
̍󂪉BĂ邱ƂAL
ĂB

@AƂBV̗\
Kv͂ȂB䂪s~bhɖ
ҒBAMa̓̂YɐHׂ
邩B
%END

%13,EN
You have been cordially invited hero,
RSVP not required, but come prepared.

<This has been written on papyrus>

You have gotten a bit of a name for 
yourself young one, and you are even
now growing stronger. Soon I, in my
age beyond ages, might not be a match
for you. And sensibly, I won't take
that risk later. But I do so love a 
fresh challenge every now and then. 

So hear this.

Seek my Pyramid! Challenge my maze!

Of course you should have a reason
more than simply my word of challenge.

How about treasure? Ah, I knew that 
would do it. Within my Labyrinth lies
much treasure if you can find it. It
lies within much risk, but any reward
without risk is hollow and cold as is.

And there is what I carry as well, 
though I feel it fair to warn you
that I have played this game for a
long, long time and have yet to lose.

Oh and one more thing, should you not
be properly entered within the great 
Book of the Dead before entering, 
those within shall ensure that you
become so, promptly indeed.

Face me if you dare!

%END



#####################################

%14,JP
J[hQ[[ibj
	written by J[h}X^[

EevC[͂RÕJ[hȂ
fbLQ[JnB

EJ[h͊{IɃN[`[ƃXy
̂QނɕʂB

EJ[h͂ꂼ_̗̈ihCj
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_MB

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h̐́AfbLɑ݂hC̎
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Bh[鎞_ŃfbL̃J
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EQ[Jnɂ̓fbL萔̃J
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EvC[̃^[͊JnAh[A
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BpbNɂ̓_ȂT̃J[h
܂܂ĂBpbN̍wȂǁAJ[h
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%END

%14,EN
Action! Adventure! It's Card Battles!
<By DeckMaster Schmidt>

Have you been looking for a game that
your kids can play that doesn't 
involve lawn darts, a dead yeek, and
a bit of twine? 

WELL SEEK NO MORE!

Coming Soon to the Country of North
Tyris, a brand new game involving
gathering cards, duels, and bizarre
hairstyles that require exstensive
Gene-engineering to even be possible!

Sequal to the once popular game
Monster Duels, which is in turn 
the sequal to Wizards & Magic!

Become the King of Games!

- Coming as soon as the Etherwind
permits long-haul cargo. -
%END



#####################################

%15,JP
_W^p}jA
	written by _W}X^[

@ƁA܂ĂˁI



















@܂ĂˁI

%END

%15,EN
Seek Ye the Secretes of yon Dungeons?
<Schmidt the XVII, Duke of Intrigue>

Then send ten gold to:
Spelunkers Monthly Scrolls
Care Of:
Samisel
South Tyris, Elona
%END

#####################################
%16,JP
BꂵWt̒藝
	written by JC

ȂASĂbB̊XK
L̎Rɕςc͂߂ă`
X҂Sɖʂ炵B
CIƂ̓xdȂ鎀͔ޏ̉Ee
mɐIł͂Ȃ̂Bc
킭΂瓦B邺I߂
Ă݂₪R`NV[IiȂj













قȂ鐢E̐N҂͉X̂߂
`ς͂~ĂBz炪\Ȃ
̊όq܂~͂̂B
_͏Ɏ^Ă̂Bɂ
alPl؂Hv킸΂B
ނČh̐lXȂ񂩌ꂽ
瓪Ȃ邾낤BĔ߂
ɁAޏ͂߂ĂȂcB̎ǂ
Ă悩H炢SY
ււ΂Đ悤B͂́A}ɋ󂩂
10gp炢~ĂȂȂHiIj


%END

%16,EN
Wily Mujaf's Thesis
	by <Caim>

I saw the town get turned into a 
smouldering pile of rubble. I was
hoping for just one more chance.
Fact is, I didn't get it. Because
over and over again she fought lions,
refusing to die. Look, her rib cage's
still intact and everything. Didn't
eat into it at all. Good as new.
Crazy stuff, if you ask me. Now, you
receive four options. First is 
especially attractive and will not
try to kill you. Next up, stunning...
character to go with her looks. Third
has a habit of lazing around. Lastly,
a loyal mage who will go walk over
red-hot embers for you. I wish I were
anywhere but here. Actually, I
CAN run away. RIGHT NOW. Alright,
time to haul butt. You guys aren't
ever taking me alive. I'm gonna keep
running. Over and out.
















10 thousand gp. More than enough to
wash away everything. I want to
forget these memories that are still
raw. Seems like it was just the
other day when it happened. But as
much I would like to forget, I can't.
Could I have stopped everything that
happened? She's never coming back
anyway. I would have gone insane
over the sight of people bleeding,
scratching their faces off. Flecks of
skin flying. It was quite the
headache for everyone in town, from
royalty to the peasants. Now
if only aliens were violent tourist
neighbours, storing shapeshifting
energy. Watching. Waiting. (The end.)
%END





#####################################
%17,JP
ltBAǌQ
	written by Ui_Ȉ

@ltBAǌQƂ́AltBAŔ
邱Ƃ̐_QłB

EǏ
@傫R̐isiK݂A̕
قǏdĂɂȂ₷B


Xe[WP
@f͂ቺB
@ቺ͌l̂́AʓI
ɁAĂLvȓ𖳎A
̓G̒ɔэށAƂs
Ƃ悤ɂȂBƌĂAXł
퐶ɂ͎xႪȂxłA
̏ԂŊ`҂B

Xe[WQ
@F͂ቺAꕔ̃IuWFNg
ɎĂ͊SɎFłȂȂB
@KiFłȂȂ邱ƂA
̏ꍇltBA玩͂ŉƂ֋A邱
ɍɂȂB

Xe[WR
@UB
@̒iKɂȂƓ낤ƌ
낤ƐϋɓIɍU悤ɂȂB
@͕sł邪AXe[WRm
키Ƃ͊{IɂȂB
@ǂғmŌQ`邱Ƃ
邽߁A݂FłȂ킯ł
Ȃ悤B
@Uɂ߂ĒႢ҂͂̒iK
BĂω݂ȂB


@Xe[WQȍ~̎҂̓ltBApj
AltBAƂƂɒnkɒ
ƂɂȂ邪ApjĂԂɋRO
oĂ܂ƂȂȂB

EȂ
@ltBA̎͂ƂA
ȎƂA̓L
AmȌ_͏oĂȂB
@΂قǏǏ󂪈X
邪Alɑ傫B
@ɖ`҂ƌĂ΂҂͔ǂĂ
Xe[WPǂ܂̂ƂA
ǂȂ҂łB
@ƂAdĉȂ̎̎҂
`҂ƂĊłĂƌق
B

E΍ɂ
@Ö@͊mĂȂB
@Aϐ̂̎̎҂Ԃ
Ƒ̎҂ǂɂƂ
f[^B
@܂A҂WcŔ
A_Iȗv̗L傫
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@xǂĂltBA𗣂邱Ƃ
Ǐ󂪉PP[XB

EʔF
@ltBA댯ł邱Ƃ͌Ñォ
LmĂ邪ARƂĂ̏ǌQ
݂̑҂͏ȂB
@ltBAɐ郂X^[
łΉ댯͂ȂƂA
NrǂĂ܂P[X
̂₽ȂiPjB
@ꕔ̍ł͗@ŋւA
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P@
@ŌÂ̋L^́ANW[gŔꂽ
悻ONO̕łBltBA
ȂĂ܂pYu{߂v
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%END

%17,EN
A Review on Nefian Psychosis
	by a Zanan Psychologist

Nefian Psychosis is a mental disorder
that develops in some people when
they are within a Nefia (commonly
known as a dungeon).

       -=Signs and symptoms=-
The disorder presents itself in three
stages, each of which are described
below, with the latter stages being
more serious.

       -=Stage 1 psychosis=-
Characterized by lowered cognitive
ability. The decrease in cognitive
ability varies between patients, but
they will typically be lacking in
their object recognition ability and
ignore useful items on the ground or
charge blindly into enemies.

Nevertheless, many adventurers are
able to maintain a high quality of
life in towns while afflicted with
this stage of the disorder.

       -=Stage 2 psychosis=-
Extremely low object recognition
ability, with a complete inability
to recognize some classes of objects.
Many afflicted by this stage of the
disorder are unable to recognize
staircases, and experience great
difficulty in finding their way home.




       -=Stage 3 psychosis=-
Marked by increased aggressiveness.
At this stage, patients actively
target and exhibit aggression towards
other people, including acquaintances
and former allies. For reasons yet
unknown, Stage 3 patients do not
attack one another.

Some of the afflicted band together
to form working groups, so it appears
that they are somehow able to
recognize one another. It has also
been observed that individuals who
displayed no aggressive behaviour
before the onset of the disorder do
not display any aggression whatsoever
even at this stage.

Many individuals suffering from Stage
2 psychosis may get trapped in
dungeons, but there are many reports
of such individuals suddenly
reappearing aboveground when the
dungeon sinks into the crust.

          -=Hypothesis=-
Two hypotheses have offered to
explain this phenomenon, namely that
it results either from exposure to
mana in dungeons or to a particular
type of magnetic field. Neither of
these explanations, however, have
proved to be completely satisfactory.
Though is indeed a strong and
positive correlation between the
amount of time spent in dungeons and
the severity of psychosis, it does
not account for the high variability
in the speed and severity of onset of
psychosis between individuals.

Many afflicted adventurers also never
progress beyond Stage 1, and many
more never develop psychosis at all.
It is possible that individuals who
become adventurers are inherently less
likely to be predisposed to the
disorder.

 -=Prevention of Nefian Psychosis=-
There is no cure for Nefian Psychosis
at the time of writing. However,
research has shown that recruiting
allies who are not predisposed to
psychosis can offer some protection
against the disorder. There has also
been a case where an entire group of
individuals developed the disorder
after losing their commander, so it
is commonly thought that mood and
the mental state of individuals
play an important part in both
the progression and prevention of
the disorder.

Some individuals also experience an
improvement in their condition after
avoiding dungeons for a period of
time.

       -=Public perception=-
The notion that dungeons are
dangerous is well-entrenched in
society since ancient times, but few
will associate Nefian Psychosis
with that danger. It is a common
misconception that dungeons are
innocuous without the monsters that
reside within them, as there have
been many documented cases of
skilled dungeon-delvers coming down
with the disorder since ancient
times (see footnote 1).
 
For that reason, some countries
forbid entrance to dungeons while
others limit dungeon access to
the military, but these measures
still fall short of preventing
cases of Nefian Psychosis.









Footnote 1:
The earliest record of such a case
was an inscription discovered in
Kjaraht, dating back to 3000 years
ago. A well-known dungeon conquerer
became deranged and it was suspected
that he was possessed by a dungeon,
leading to his eventual execution.
%END


#####################################
%18,JP
蕨̃}i[
	written by Dl

@Ȃ͕𑊎ɓnAǂ
܂Hûʓ|łn
Ă܂Ƃ͂܂񂩁H
@肪eԕAƂĂ}
鎞͎d܂񂪁ANz̕ɂ
nCɂl\́B
@قƂǂ̒nł́A̖悤
Ƒ̑ɓ]̂}i[ƂȂ
Ă܂BƑɂ͂܂łȂ
Ă\܂񂯂ǂˁB

@CtĂق̂́AAZA
嗤̈ꕔnł͑ɓ]̂t
ɂꍇ邱ƂłB
mʐlɎnĂA{Ă
܂B

@Ƃς΃}i[ςBό
sۂ͂̒ñ}i[mF
Ă܂傤B



%END

%18,EN
Gifting Gifts
	by a Travelling Merchant

What is it that you do when you would
like to give someone a gift? Do you
sometimes get lazy and give it to
them by hand instead of placing it
at their feet?

If it's for someone close like a Soul
Mate, or if you are in a terrible
hurry, then that's fair enough.
However, many of the elderly find it
rather offensive to be handed items.

It is polite to place items at
peoples' feet in most areas. Of
course, you don't have to go that far
for your family members.

One thing you should keep in mind is
that it is rude to place items at
peoples' feet in parts of the
Asserian continent. When visiting
these areas, you must not get angry
when strangers pass items to you by
hand.

Like they say, when in Palmia, do as
the Palmians do. Remember, always
read up on the culture before
visiting a place!
%END


#####################################
%19,JP
WcP
	written by 

@݂͂ȓlňg̃^bOɂȂ
čsĂ炢܂B

@͂Îmőgł݂悤B
ړSȂB

@^bOŐ퓬鎞́Agł
̓悭ĂāI
ɁAGł̗͂Ƃ
oɂȂ邾낤B

@U󂯂鎞́AȂׂ̎_
̗͂̑Al݂ƁB
@ƁAE͓Ƃ߂
ǂlŕ悤ɁI

@͂A]΂Ȃ悤ɓx
I[lőԕKv͖B

@HN͑肪Ȃ̂B
ႠꏏɃ^bOgB



%END

%19,EN
An Exercise in Team-Building
	by Lead Instructor

For today's practice, you will be
pairing up with someone else to form
a tag team.

Now grab a buddy. The one on the left
will be in charge of movement.

If you're fighting a battle in a tag
team, watch how your partner moves.
If you're fighting someone strong,
pay special attention to how you move
during the fight, and I guarantee
you'll learn lots from it.

When taking fire, whoever has the
most health at that moment should
take damage for the other. And don't
forget! Split any gold you pick up
with your partner.

Walk at the same speed to make sure
you don't trip. You there, you don't
have to tie your legs together! Put
that rope away.

What? You don't have a partner?
Alright, you can tag with me.
%END


#####################################
%20,JP
`炵@518^t
	written by ChPQ

@`ɖ𗧂ȏA݂Ȃ
 ܂̔wX͂VlChЉ
܂B

@䂪ƂɂƂĖĂ͂ȂȂA悭
gƋu˂ꂽAȂ͉
vׂ܂B
 @QAA[ȂǁBǂ
䂪Ƃł̐LɂĂ̂
łB

@Ƌ̒ɂ́gƂŌʂ𔭊
̂܂B①ɂ{I
Ȃǂ̎[́AԂɂƂ
܂̂ŊpĂłˁB

@VȕŐS@]}OɁA܂
 ͈x䂪ƂƌnȂ
Ă݂邱Ƃ߂܂B



%END

%20,EN
Adventurers Quarterly (Spring 518)
	by Edelia the maid, age 12

Hello there. I am Edelia the maid.
How do you do? Today I bring to you
advice that will hopefully prove to be
of use in your adventures.

There are many types of furniture
that are indispensable to every
home. No home should be without beds,
cooking utensils, and storage
containers.

Some furniture like bookshelves can
be used as a (t)ool. Yet others -
fridges for example - are storage
containers that can be (o)pened.
These will prove useful in keeping
your home clutter-free.

Before buying a new deed and moving
house for a change of pace, how about
looking over your house and seeing
if you can't sort things out?

%END


#####################################
%21,JP
݂̃m[g
	written by Ui

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@͍̌RꂾB[
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yĂ܂BSꋖ˂B
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A炯Bf̂ǂW߂
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%END

%21,EN
Bitter Last Words
	of a Zanan Researcher

The chief called me in today. Turns
out I'm going to be transferred to
another research facility. Why?
We're so close to perfecting our
weaponized insects! I may be low on
the management hierarchy, but I'm
still the one in charge of my team.
We're not going to have enough
people here if I get transferred.
What's worse is that this facility
I'm going to is conducting research
on bacterial human augmentation.
That term itself gives me the chills.

This is an order so I can't just say
no to it, but it really pisses me
off how they made that decision
without consulting me. And now
they mention it to me in passing
as if it were no big deal.

Damn it.















        -------------------

The people at this new facility are
crazy. And considering where I used
to work, that's saying a lot. I
wondered where they were getting
their subjects from. Turns out they
swindled money from people, then
forced them to sell their family
members when they couldn't pay up.

I can't believe that they're
experimenting on kids too.

Damn these people.

How do I know this? Because the
chief was so happy after counting
the gold he had siphoned off of
families that he just had to tell me
about it. Can you believe that? I'm
seriously thinking of defecting to
another country, because there is
no way I want to work here.

I can't escape though. The armed
guards are always watching. They
call it the biohazard containment
protocol, and it's so strict that
not even an ant could get out from
here. I'd have to overpower the
guards somehow or punch a hole in
the wall in order to get out...







        -------------------

The subjects are referred to by
numbers, held in single cells (which
they call "Suites"), and are kept
under constant surveillance. They're
prisoners, guilty of nothing except
for the sin of falling for a scam.

I told that to a co-worker of mine,
and he said that it's their fault
for falling for it. He seriously
said that.

To top it off, they just stuck
inspection duty on me. Saying that
I could go chat with them if I
liked them so much.

Damn these people.
        -------------------

So I sucked it up and did the
inspection rounds. The subjects
cussed at me the moment they saw me.
I didn't do anything to them, but I
guess I'm the enemy from their
perspective. So much for chatting
with them, huh. While heading back,
I heard someone sobbing in the cell
at the end of the corridor and what
sounded like someone else trying to
console the person who was crying.
I did hear something about a pair
of siblings - brother and sister to
be exact - having their cells next
to each other.



It's heartbreaking, but I can't
possibly tell anyone or do anything
about that. I'm such a coward.

Damn myself.















        -------------------

You have got to be kidding me. They
are trying to control human-meshera
homunculi here! I mean, it
technically IS bacteria, but it's
completely different from what the
reports we're sending to the
military say!

They tried to research meshera once
but the plug got pulled on it. The
fact that they're doing it in secret
now must mean they're be looking to
find results important enough to
make the military shut up.

There's probably more to this. I'm
going to keep looking.

        -------------------

Seems like they plan on controlling
the meshera with altered nerve
fibres. They expose the body to
meshera and allow it to transform,
then use it like a puppet when it's
done.

The bacteria assumes motor control
and attempts to move the body when
it invades the nerves, and they
prevent that with drugs and surgical
intervention. They have already
completed the surgery on every
subject here.

This works in theory, but what if
the subjects go out of control
after the procedure is done? Turns
out the subjects get culled with gas
after the procedure. They're going
to use this on soldiers only after
they get the technique right.

Damn it. This is unforgivable.














        -------------------

Everybody is running around with
their hair on fire today. I heard
the big shots from the military's
HQ are inspecting this place in the
afternoon. They must be really
desperate to hide everything,
because even a newcomer like me got
roped in to help cover up. And
thanks to that, I now know just how
far they went in their research.
Damn this place to hell. The stuff
they do here is so sickening that I
feel like throwing up. This research
is off the deep end.

I've memorized the documents I saw
today.

        -------------------

The person who came to inspect
turned out to be a subordinate of
the Crimson Hero. The Crimson of
Zanan is quite famous as a military
man, but in the research circles he's
famous for his mistrust of biological
weapons. He's the very same person
who cut my insect research budget
down to nothing.

Anyway. This is my chance to make
this hellhole disappear! I scribbled
down everything I knew about this
place on to a piece of paper and
managed to slip it to the inspector
as he was leaving.


Guess this is what they call
whistleblowing. This is all I can
do. I've been cooped up in this
place ever since I got here. Time to
pray that they don't find out I was
the one to report it, and that they
get here before the subjects get
sacrificed...












        -------------------

This is bad. The chief must feel
that something is wrong with
upcoming inspection, because he
pushed the experiment forward. Damn,
they're already calling me, telling
me to get ready to start the
experiment. I have to do something!











        -------------------

I couldn't do anything. Didn't have
time to do anything. Could only
follow orders. After the subjects'
meshera was activated, we
administered the drugs.

The drugs were unfortunately not
potent enough to turn people into
vegetables, and all of them started
writhing in pain. Or it could have
been due to the meshera. I don't
know.

All the other researchers looked at
the writhing subjects expectantly.
It's probably not my place to say
this because I'm a weapons
researcher, but their indifference
pisses me off.

Damn these people. Damn them all.

















        -------------------

Two hours after the experiment began,
the changes began to show. Some of
subjects' bodies began to change
colour while others grew tentacles.
The chief called them "low-
compatibility trash". Well guess
what, you're the ones who are trash.
While all other subjects were
convulsing, Subject #14 just keeled
over and stopped moving. His body
remained unchanged so they assumed
he was compatible, but something
seemed off to me. He was wheeled
off into another room for further
examination. Alright, I gotta go too.



        -------------------

The moment we carried him into
another room, Subject #14 leapt up.
Seems like he was just playing dead.
Oldest trick in the book, but it
sure was effective.

With his superhuman strength, he
tossed the guards away as if they
were rag dolls, and his wound healed
instantaneously.

Could he be strong enough to force
his way out of this compound? I
shouted at the guards and told
them to guard the door, pointing
at the exit.

It seemed like #14 understood,
because he made a beeline towards
the exit while mowing down the guards
on his way out. Alright.

















        -------------------

Damn it, I'm an idiot! He could've
cleaned out the entire complex by
himself if he was that strong!

#14 had evaded his pursuers, but the
security alarm has been set off.
Rescuing #16 - his sister - is going
to be a lot more difficult now.

Why did I not thing of this? Damn
it, I'm such an idiot!







        -------------------

People disgust me. I'm sick and
tired of everything.

It's been 12 hours since the
experiment. Some people including
myself were sent off to look to see
if there were any other compatible
subjects.

My head was filled with thoughts of
how I was going to escape from the
quarantine facility if there was
another compatible subject there.
Before I knew it, I had already
arrived at the suites, and I was not
prepared for what I saw there.


The subjects' bodies had transformed
into cocoons. The other researchers
were shouting something. That this
was too fast and that they shouldn't
be transforming in a mere 12 hours.

They frantically tried to contact
those outside on the comms, but then
there was a loud noise. It was the
sound of the containment barriers
closing around the quarantine
facility. The researcher standing
right at the back of the group ran
to try to get out, but the walls
were already down.

The comms was silent.



        -------------------

While we despaired, the cocoons
started assaulting us with
tentacles. We managed to retreat all
the way to the containment wall
though pretty much everyone had
sustained serious injuries. We are
trapped here. There is no way out.

We heard a loud noise deep in the
facility. Was it another subject on
a rampage, striking the walls? I was
curious, but with the tentacles
trapping us here, there was no way I
would ever be able to make it there
to find out.

Some of the researchers have lost
their minds and are laughing, and
the others have barricaded
themselves in a corner. Me? I'm
writing this.

















        -------------------

Damn it, they're gassing us all
Hand  go ng numb
    t write
am I  in  die here
damn       to hel
%END



#####################################
%22,JP
w
	written by CFXR

@{ɂāA`҂̏Nɂ͎̕
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Bsɂ钍ӎ
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gpčsBl̎ẃ퓬w
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@Ɋew̓e`B
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@܂ˌԐBőɍGs
ړAGUJnB
퓬ł́AGɑ΂ϋɓIɍUƒǐՂs
ƁBSΗ͂JASĂ̓Gc炸
nBNlƂēĂ͂ȂȂB
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@ɁhԐB؂̍Us֎~
BG̍sɒAɂ͖WQEh
pĐ̈ێɖ߂BGɍU
ۂɂ́AegȂ\Ȍ
 ̏ɗ܂A̎xƎw҂āB
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@ŌɁ}ԐB͂ɍGs
ړAGUJnB
퓬́AKw͈͓͂ōsƁB
̎wɔAΗ͉͂Đ킦B
G[ǂĂ͂ȂȂB
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@P󂯂ĂȂNɁAȏ̍
Ȏw͍sȂB̓eɂĂ
nŐBȏB


%END

%22,EN
Mission Briefing
	prepared by:
	Second Lieutenant Gornock, Yerles Army

In today's exercise, you adventurers
will be mobilized along with my
platoon. You will follow my orders.

See this? This is the command flag.
I will be using this to give
Directives to each and everyone of
you.

Directives are simple, and there
are only three of them.

First off is "Onslaught". It means
search and destroy. When I give
this order, everyone of you should
keep moving while searching for
enemies. Destroy every enemy that
you come across. Be on the offensive
and pursue your targets. Use
everything you got, and leave no
enemy standing. 

Next is "Defense". Do not attack.
Under no circumstances will any of
you engage the enemy when this
Directive is given. Watch for enemy
movements, and sabotage or distract
the enemy when you can, but hold
your fire. If you are under fire,
hold your position the best you can,
and wait for further orders.

Lastly, we have "Intercept". Engage
only enemies that are close by. Any
skirmishes must be within range of
the commander. If I don't see the
enemy, neither do you. Is that clear?
Do not over-extend. Conserve your
resources and wait for new orders.
Do not pursue any enemy out of range.

You have not been trained, so the
instructions you will receive are
simple and few. You will receive
further orders on the field. That is
all.
%END

#####################################
%23,JP
܂̒iKH
	written by ̑I΂ꂵ

@N̒ɂ̓A҂ʂ
邾낤Bl̑ɋPIW
F̃I[B́uQ[WvƌĂł
ȁB

@Ă͎邱ƂɋY
̂Bώ@Ă΋C͂
AA͐킢̒ŋC͂܂ɂ
ՊEɋ߂ÂĂBԂ΁AC
Ƃŗ}邱ƂłƂ킯B

@ՊE}ƃQ[W͔FɋPB
͎ĂZp̑SĂ𒍂Agɒ
镨SĂ̐\tɔꌂJ
oƂAӎv̕\cȂ킿
ȒǉU̗\łB

@ႢĂ͂Ȃ̂A͕sS
ȒiKɉ߂ȂƂƂBՊE𒴉z
Q[ẂAWΐF̌킢̒
ř߂̎ԗ̈xẑB

@ꏔNɂ킩邱Ƃ낤B
̒iKɓB邱Ƃł΁AB
͂瑤ŋCɑ҂ĂB
%END

%23,EN
Get on my level
	by The Chosen One(?)

Just how many - or how few - of you
can Perceive it? The Aura that glows
at people's feet. This Aura is what
I call...

The Gauge.

Being so Special in my Ability to
Perceive it has long tormented me.
But it is actually not very
difficult to Perceive, for all you
need to do is to... look. When
Emotions run high in combat, watch.
Watch as the Aura grows and reaches
its Peak. The converse is also true -
by reining in the Emotions, the
Gauge can be suppressed.

At its Peak, the Gauge will gleam
with a pearlescent radiance. By
pouring your very Soul into your
Techniques and focusing every Fibre
of your Being, you can Manifest your
Will into The One Strike That Will
Fell The Enemy.

...Which is to say that you can
pull off an extra-strong attack when
it's white.

But that is not all there is to it, 
for the White Gauge is not the final 
stage. Beyond it is the Pale Green 
Gauge, which will allow the User to 
have control over Time itself.



You will eventually understand what 
I mean. That is, if you ever get on 
my level. And I shall be there
waiting.
%END


#####################################
%24,JP
lN}jA
	written by ދlN}T[

@ŋ߂͋ŗVԂ̂OĂB
@̂܂܃lN}V[ߋ̈╨ƂȂ
̂EтȂ炱ǂ
NɏIȃlN}V[`
yƎvB

@܂͊ɓKȐ̎c[B
BpŎc[|{A͂̌j
ă{fB`ĂBBƂ
ӂ߂ȂƃObhB
@Lۖۂ̑莀̂ʎYxȂ
̒ʂBpŏ[płB

@{iIi͌|pIZXƃlN}V[
̊SȒmAo̐ςݏdˁAup[cv
̌IKvɂȂ邩珉S҂ɂ100NB
pim}VSۂAႩȂ
ɂƎvȁB

@Afbh̎ނǁA̗ǂ
Ȃc[͂܂傫ȕ͍ȂB
Ɍ`ĂxsŊȒPɎ
ႤˁB
@xAfbh̊ɁAɎc[
邱ƂŌtłBɎg
c[̎ނɂČʂႤ̂ŐFXƎ
Ă݂悤Bʎ̂͌Ŏc[tւ邱
ƂŕύXł邵B

@ڐAĂȂAfbh͒m\
Ⴍ낭ɎvlłȂw҂]Ȃ̂ŁA
ǂ̐lԂP΂̂Ǝw
悤B肭gēG|΁A
NĂȂĂoɂȂB

@gAfbh̐^͕ʁBƂɂ
OɐpӂĂA|Ă|
ĂɑւoĐ]悤B
@ꉞAp҂̐gċ񕜂\
ǁAR̋̑ɂ͏RU
Ă܂낤B
@Ȏɖ𗧂̂UBЂ[
gݕtĔĂ낤B
̏ՂǁAԉ΂𗁂ё
ĎɐサĂҎ҂𒭂߂Ă̂
ȂȂɖȂ̂B

@cȂƂ납ȁHANn߂悤
lN}V[I
%END

%24,EN
Necromanual
	written by
	a bored necromancer

Chess has gotten boring.

Necromancy is also quickly becoming 
a forgotten art - and that will
not do - so perhaps I could teach
you, dear reader, a thing or two 
about it.

To start, place a piece of a monster 
into a coffin. Next, using a mana 
crystal, shape the body into the 
desired form with Alchemy. Finally, 
garnish generously with malice.

That's all there is, really, if all 
that you want is an army of mass-
produced undead. To make a true 
work of art, however, will require 
you to have a sophisticated taste, 
complete knowledge of necromancy, 
and years of experience. Choosing 
the perfect monster part to use is 
certainly not a task for beginners. 
The special nanomachines and 
bacteria you need are also rather 
hard to come by these days.

Just keep in mind that you can't 
make something big if you start 
from a low quality piece monster 
part. Stretching will only get you 
that far before it starts to 
collapse on itself.



Undead that you've made can be 
remodeled by the further addition 
of one monster part. How it's 
remodeled depends on what kind of 
part is added, so you may want to 
experiment with that. Don't worry, 
you can always remodel with a 
different part if it's not to your 
liking.

These undead don't have the 
capacity to think, and will tend to 
stand around until they receive 
explicit instructions from you. Be 
sure to tell them which humans they 
should be attacking. If they do 
defeat something, you can have good 
experience and a good time without 
even lifting a finger.

There is power in numbers. Create 
enough of them and you can 
immediately replace any that fall 
in combat. Results in an 
unrelenting horde that will 
mercilessly crush your enemies.

You could heal them at the cost 
of your own life, but that's 
probably not a good idea when 
you're up against something that 
single-handedly can take on your 
army of undead. In these cases, 
you might want to blow up them up 
instead. Watch adversaries get 
tossed about like a rag doll, 
explosion after explosion. Costly, 
yes, but you cannot put a price 
tag on fun.

That's about it. Now go try it 
for yourself. Shoo.
%END


#####################################
%25,JP
W[îЂ݂
	written by ^̃W[iXg

@ƂɈ̕Kił鎩F
W[iBN͂̋@\gȂĂ
邾낤H

@W[i͎󂯂˗d̓e
ŋL^ĂłȂÂɂ
͂̓Փx܂ŐĂB
@łxƂ͓̂
ۂȂǂ̃x̂ƂłA҂ɕKv
ȃx͂܂ōȂƂɒӂB
@[Ȃ\L̂U炢̃x
[Bł肷邵NGXg
ɂĂ͐퓬Ȃ̂B

@܂AW[i͏҂̉ߋ̍s
ꕔŃJEgĂB͐ݒ
烌R[h\̍ڂύX邱ƂŊm
F邱Ƃł邼B

@ɂ񉮂Ƃ̃NœƎ҂̃j[
X邵Å݂em}⃉L
OȂǂmFłB

@ׂ킩ȂȂ
UԂ肽Ȃ͌ԂĂ݂悤B

%END

%25,EN
The secrets of the journal
	by a PRO journalist

I see you've gotten your hands on 
the latest fad that everybody's 
gotta have - the Autoscribing 
Journal. But have you been putting 
it to good use?

The journal doesn't just list the 
quests undertaken by you - it also 
has the difficulty of each one of 
them.

The level (Lv) indicated is that 
of the target monster's, buuuut 
you probably don't have to be 
of that level to defeat it. If 
you're armed to the teeth, you 
could manage with, eh, maybe 60% 
of the monster's level? Not all 
quests involve combat, so there's 
that too.

The journal also automagically 
keeps track of the number of times 
the holder has done something. 
Turn on Record in the Settings, 
and you'll be good to go.

It's also got an uplink to town 
informers, so you can also check 
up on what your colleagues are 
doing while on the go. Oh, and 
it also has your guild quotas and 
rankings.




So yeah, have a look at it when you 
forget where you're supposed to go 
or if you wanna see how you've been 
doing.
%END

#####################################
%26,JP
pu`zz
	written by GE_[iw@

E}i
@EɕՍ݂錴nIȗ͂̌BC
CAnɂ瑶݂B鐶
̃}i~ĂAߐHɂă}i
ړĂB}i̘AƂB
AƂɃ}i̋eEA
ꂽ}i͑̊OɕoB
@܂ASɎʂƃ}iq߂
ȂA̂}iĐE
Ɋ҂ĂB
@͂ɕϊ邱ƂȂ߁A@g
̊Ԃł̓}i͂̃jAXŎg
ƂB

E
@psg邽߂Ƀ}iK`֕
GlM[̂ƁB}î܂܂̌`
ł͖pAnIȂƂɂg
ȂB
@p̑f{̂Ƃ͂ƌď̂邪A
̗p@͂POONقǂōL܂
rIV̂łB

Elo
@}WbN|CgB́iGlM[̕j
̗ʂlB

E_
@_̔\͂sg邽߂ɕKvƂ
GlM[B璊oMS}i
Ɖ̂ƂĂB͂Ƃ͎
ĔȂ̂łA킪łČł
@g͂ȂB

}i𐅂ɗႦƁA͈͂ij
Alo͐ʁA_͂̓l̂悤Ȃ̂
Ɗo邱ƁB
%END

%26,EN
SOR110 Introduction to Sorcery
	Lecture 1 notes
	Eulderna Metropolitan University

Mana
=====
A primordial source of power 
omnipresent in the world, found in 
the ocean, in the atmosphere, and 
within the earth. Living organisms 
sequester mana, and it may also get 
passed between organisms through 
predation and other means. This is 
known as the mana cycle. Mana 
sequestered within an organism may 
not exceed its capacity for it; 
any excess is excreted to the 
environment.


Dead organisms do not retain mana. 
Upon death, mana previously 
contained within the organism will 
begin diffusing out and back into 
the environment.

As the main use of mana is to 
convert it to MP, many sorcerers 
use the terms MP and mana 
interchangeably.

Magic
======
A form of energy that mana is 
converted into that is required 
for performing sorcery. Without 
conversion, mana cannot be 
efficiently used for spells and 
can only be used for the most 
rudimentary of purposes.

The affinity of an entity for 
magic is also happens to be called 
Magic (sometimes also known as the 
Magic attribute) but this 
terminology is fairly new and came 
into popular use only about 100 
years ago.

MP
===
Magic points. Unit of measurement 
for amount of Magic energy.

Divine power
=============
Energy that gods require to use 
their powers. The current theory 
is that it is extracted from 
offerings of their faithful and 
combined with mana. It is similar 
in some ways to magic, but is 
otherwise a completely different 
form of energy. Sorcerers in our 
country have yet to discover how 
to harness this power.

As an analogy, if mana were water, 
then MP would be bottles of water, 
and divine power would be bottles 
of soda.
%END

#####################################
%27,JP
̌@͂
	written by ~X^[@

@I̓z]CIŌ̂Ȃ񂾂
̌@ɂ߂^tȃiCXKCB

@̌@͂Bϋv͂błɁA
ACe񂾂ȁBǂ
ǂ@i߁I͎̓Ő؂JI



@B̌@ŕǂoĂACe
ꏊɂĈႤƂmĂ邩H


@AltBA̕ǂɂ͍zΗނ܂Ă
Bn̐_̏_ւ̕m
Ȃ瓴AɍsI΂͉Hč
lŔ̂炵ȁI
@XltBA̕ǂ͒Hו̕ɂI
yĕȂǂ񂮂AȂȂȉ
ǂ񂮂cƃXȂ񂩂߂Ă
񂾂낤ȁBbL[Ȏlt̃N[o[
邩ȂB

@EԃltBA͍\ł΍ނ
؂o邼BĒɂł炵
ǃI͌|p悭킩˂Iɂ
̂̐lǂɉBĂɂoĂ肷
邺B

@Ƃ́cX̕ǂ@ƁAZl̂ւ
݂̋򂪏oĂ邼B^XɉB
ƃ^XƓ܂邩ȁBA
^XaǗasĂ񂾁B


@L~A@Č@Č@܂낤B
Î悤ɍ̌@Ń^tɁIȂ낤II
%END

%27,EN
You dig mining?
	by Borzoi J. Hammer
	
Borzoi here. And when it comes to 
mining, I'm the BEST.

You dig mining? 'cuz I sure do. 
It trains constitution. You come 
across stuff. And best of all, if 
you got no path, you can just 
MAKE ONE.

And didja know that mining in 
different places will get you 
different stuff? Betcha didn't.

These cave nefia are filled with 
ores, so you'll want to go to these 
places if you want to give stuff to 
the Gods of the Earth or Healin'. 
Or if that's not your thing, you 
could give 'em a little polish and 
they'll fetch some good coin.

Forest nefia are full of food that 
you won't find anywhere else. 
Acorns never rot so you can keep 
some in your pockets at all times. 
Then there's valuable golden acorns 
too. Gold! Must've been hidden 
there by a squirrel or summat. You 
might even luck out and find a rare 
four leafed clover.

Fortress and Tower nefia are made 
of stone, so guess what you get 
when you mine there? Stone! Heard 
you can sculpt these with uh... 
"item fusion", but I don't 
understand these artsy kinda 
things. You'll also find safes 
that people hid in there a long 
time ago.

Lesee... oh right. Towns. Mine 
there and you might come across 
the coins and gold bars that the 
folk have stashed away. After all, 
you can't store money in shelves, 
'cuz those would get stolen, 
shelves and everything. So walls 
are where them people hide them 
life savings.

So what are you waiting for? 
Start mining!
%END

#####################################
%28,JP
bcG^[eCgH
	written by ̗|l


@|lW˗̒B@lIɐFX
ʂAYȂ悤܂Ƃ߂ĂB
@xłȂA肪Ɩ
O܂ŉxłÎRcc
NĂBłȂI



tFI񂾊ytBɂy
킪邯ǔtŔ͈͏sւȂ̂
񂾂قBǂ̊yg
q̖ςĂB
Ђ˂͋EACeƌb܂ĂB
ɁÅyXgfBoEX͂
˂̎グ炵cB

ATuFԂƍ̂ŒԂ
oɂȂ݂By͂ȂB
Ԃ̋͂ŕʂ̉t萬₷
XLȏȂ炨Ђ˂̎㏸B
łԂ͂邵X^~i𑽂ĝ
ʂ̉tƔׂă_o₷Aق
ȂƓ_҂ȂB

@F_̂΂炵AMӂ߂
tI݂ɉBԂ̌oɂȂ݂
B΁Az{ƂĂ\
邯ǁAACe͖ႦȂB
ًk@邭炢܂ƁA
Ă炦݂B

̕FtZԂłȒP
Ă炦̂œ_҂B
͂΂琬₷B
́A݂ȌꂿĂЂ˂肪
ƂǖႦȂĂƁB

Ή|FサBPhȂ撣
ĊôɁANJ߂ĂȂcB

@ꗬ̌|lɂȂĊFɏΊƖ͂
悤ɂȂ肽ǁAsĐ΂
̂cȂĂB
@ꂳAƂɋAĂčŋ߂
cB

i͂ŏIĂj
%END

%28,EN
What's in a performance?
	by a nameless travelling performer

I'm going to jot down a couple of 
ways of completing Performing 
quests in here just so that I don't 
forget. I've heard people say that 
all you need to do is to keep 
performing to a person until he's 
satisfied or bored, but I'm just 
not Speedy enough for that. So.

PERFORMING: perform with an 
instrument of your choice. You 
might find one at the event grounds, 
but it might not be in the right 
place so it's best to bring one 
yourself. What instrument you use 
may determine whether patrons are 
satisfied with your Performance or 
not. If they are, they will 
shower you with gold and items. 
I've also heard fables of the 
legendary Stradivarius improving
the quality of items thrown at 
you...

ENSEMBLE: sing with your pets. 
It'll be good experience for them, 
and you don't need an instrument 
either. It's a group effort so it's 
easier to succeed than a regular 
solo Performance, and if you're 
skilled enough the items thrown 
will be of better quality too. But 
doing this takes quite a bit of 
time and stamina, so be sure not 
to waste an ensemble on a deserted 
area. It also means you won't score 
as many Points with the client if 
you're not quick enough.

PREACHING: spread the Word about 
your God and captivate people with 
a gilded tongue. Pets seem to gain 
experience from this. If people are 
satisfied with your preaching, 
they'll give you quite a fair amount 
of alms. Meaning gold. No items 
though. If you're so convincing 
that people convert to your faith, 
then those people are going to be 
even more satisfied.

FASCINATION DANCE: this one's 
quicker than Performing and 
satisfies people more easily, so 
it's great for scoring Points with 
the client. If you're Charismatic, 
then all the better. There's just 
a bit of a problem with this - 
people become too transfixed on
your gyrating hips to give you 
any money.

FIRE BREATHING: did the best I 
could while on fire, but nobody 
even bat an eye...

It's my dream to become a great 
performer and bring smiles to 
people's faces wherever I go, but 
so far it's only been bringing 
rocks. Thrown in my direction. And 
Mum's been telling me to come 
home...

(The document ends here.)
%END

#####################################
%29,JP
ԗ͊ϑ񍐏
	written by JCwKxx


@ԗ͂Ƃ́A𒴂Đl╨ɑ
p͂łB݂̑͌×l@
ĂA̓IȊϑɐႪ
ȂA炭ˋ̂̂ƂĈĂB

@uuĂǂԗ͂傫jQ
邽ߋ@ł̊ϑɂ߂čvƂ
xfw}m߂邽߁AA
cȃjbgpĎEʂ
Ńxfw}̑Py
QsB
Ȃgp@͕ʎP\̂Ƃ
łB





@ʎ}P}UɎʂAi
͎ԗ͂̂悻ODOOQTp
ĂȂƂB
ɑQɂĂ͎cȗƂ̊Ԃ
ȔႪꂽB̓AA
GlM[@Ƃv錋ʂłB
ꑶ݂͎𒴂ĊmɌqĂ
ƌĂߌł͂Ȃ낤B
@Ώە`Ƃa𓯈ꎟɈڂ
ƂAԗ݂͂͂₩ɏB
̌ۂɂĂ͂ڍׂȎKv
vB

@GlM[p̉\ɂĂqׂB
ԂɂĂAGlM[͍
Ⴂ֗邱Ƃ킩߁A܂
A΂قږs̃GlM[
lłƍlB
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%END

%29,EN
Experimental Characterization of
	Dimensional Energy
	by Gavela et al.


Dimensional energy is a form of 
energy capable of trans-dimensional
interaction with objects, including
people. Its existence has long 
been theorized but has lacked 
definitive experimental evidence.

Here we present its 
characterization via Verde-Hermann
experiments with a novel 
dimensional warp unit. We also 
explore the potential 
ramifications and applications of
this technology.


To test Verde-Hermann's postulate
that measurement of dimensional
energy is difficult due to the
dampening of dimensional energy by
the inter-dimensional barrier, we 
perturbed the barrier with a
dimensional warp unit and 
conducted the first and second 
Verde-Hermann tests. The
observational unit used is 
outlined in Appendix 1.

From the data (Appendices 1 to 6),
we have determined that 
dimensional energy is weakened
by a factor of approximately 
0.0025% under normal circumstances.


In the second test, we determined
at a high confidence level that it
is likely that dimensional
energy strength is inversely 
proportional to dimensional 
warpage, conforming to Ariane's 
Laws of Energy. However, we also 
find that when two analogous 
objects A and B are moved such that 
they are in the same dimension, 
rapid dissipation of dimensional
energy occurs. Further experiments
are needed to elucidate the 
mechanism for this phenomenon.

As dimensional energy flows down 
the potential gradient, we find 
find that there is the possibility
that limitless energy can be 
harnessed if dimensions can be linked.

However, we urge caution in the 
long-term harnessing of dimensional 
energy as the effects on the
affected dimensions are yet 
unknown. Furthermore, even if the
harnessing power causes no direct 
effects, it may be deemed an act 
of aggression by inhabitants in 
the other dimension.

To conclude, further research is 
needed for determining how 
analogous existences are linked in
multi-dimensional space, and to 
study the mechanism for that
linkage to develop a practical 
trans-dimensional communications 
tool.
%END

